Its burst radius is two times smaller than that of a standard shell, and its area of effect is four times smaller.Īt the same time, its armor penetration will be 50% higher than the current value, and its damage will be 10% higher. This shell is useful for firing at light and medium armored vehicles. High-Explosive Without Stun (alternative). This shell will be useful in situations when you need to hit and stun several targets at once. It has the smallest shell velocity, but the trajectory is better. If it doesn't penetrate, it doesn't cause critical damage to modules and crew members. Penetration doesn't change, damage is decreased by 10%. What's the difference between the new shells and what situations are they best suited for?
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